Developer: Capcom
Publisher: Capcom
Platform: Nintendo 3DS, Microsoft Windows, PlayStation 3, Wii U,
Xbox 360
Release date: May 21, 2013
Abandoned mansions. Damned cities. European towns and African shanty towns. These are just some of the ill-fated locations
touched by the horror that is Resident Evil.
Now, gamers can add derelict ghost ships and floating cities to that
list as survival horror moves from land to see in Resident Evil: Revelations.
As Jill Valentine, Chris Redfield and several other BSAA members,
players can battle mutations and monsters in Capcom’s latest game port. But, despite herbs and ammo does this latest
entry into survival horror show a chance at escaping death?
Resident
Evil: Revelations (RE:R) has a typical storyline – some form of government
agency out to stop biological terror has lost contact with its members. Send in Valentine and her new partner, Parker
and the investigation (and terror) begins.
The game bounces back and forth between flashbacks and present time so
that all characters can be utilized by players.
Ultimately, the tale that has led to this monstrous outbreak is
inconsequential, it does hit the sought after tones of desperation, isolation and
terror.
The graphics are good. Not as crisp and realistic as the look of
Resident Evil’s 5 and 6 but still good. RE: REV is a port from its origins on
the Nintendo DS and it looks like a port that’s been polished up. Lighting effects are emphasized for a
stronger gaming experience. The Ooze monsters
look monstrous and unstable as they hunt on unsteady limbs. The Queen Zenobia, a massive ship and
character all on its own, looks very authentic from port holes to crew chambers. Character rendering is well done. Jill is beautiful (stop staring at her
swimsuit) and Chris is broad and heroic.
The other characters, Parker and Jessica, are fairly forgettable (except
for their terrible dialogue.)
Gameplay is familiar and that’s
good and bad. Aiming is as good as it has been in the recent
games. You can walk, aim and shoot at
the same time. Running is a bit clumsy
but there is a new dodging feature that proves handy when you are low on ammo
and the enemies are high in number. With
gameplay that is familiar, things don’t feel new. The game ends up feeling like a missing
chapter of one of its predecessors. At
times, healing herbs run few and far in-between. The low resources and the numerous creatures
out to kill you (with an odd phallic like attack!) return the series back to
its more basic origins of fear.
Zombie factor?
Surprisingly
– Resident Evil: Revelations has a LOW zombie factor! Why?
Wasn’t this series based on the undead of Raccoon City’s science gone
amok? Yes, there are shambling mutants.
Yes, there are Hunters – the vicious reptilian killers series fans have
come to love and hate. But the zombie
factor and presence is not there. This
fact is a tragic one because Resident
Evil belongs with the undead, the lumbering and the flesh-eating monsters
that have endeared fans for years.
Without that element in the game, it just doesn’t feel like RE.
A game like Dead Space 3 hits
the revenant mark with a bull’s-eye.
In the end, Resident Evil: Revelations is worth playing. Is it worth buying? At full price, no. But at a lower price, fans of the series will
enjoy the experience. It’s not the game that
will be life changing. It’s not the game
that will be revealing. However, Revelations is worth a shot.
STAY TUNED FOR ZOMBIES & TOYS EDITORIAL ON THE CURRENT STATE OF RESIDENT EVIL!!!!
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